

There are lists here that you can start with, although I've had mixed results with them (some more proficient than I say they are pretty accurate, so I'd default to them over myself since I have more variables than they do between runs). The key is knowing which to use against what mobs, which takes time and experimentation. Where you really get benefits is when you start hitting with hybrids against mobs weak to them, you can pretty consistently TP quickly, not take damage, and tear through certain mobs. You won't keep up with a well geared heavy DD job doing that, but your output won't be awful and you have the ability to avoid taking damage. I've been farming with NIN in Sheol C for a few months now and it's pretty effective farming segments provided you are geared properly, mainly have an O.Sash and r15+ Path B Nyame.Īt worst, you can Savage Blade and keep average DPS.

Also depends on what you have gear for already. I would play NIN instead because it's somewhat unique and has an interesting feel to it, but I also enjoy DRG a lot if you like a high dps/hateless job. That's what people will ask you to do if you DRG, which is also annoying. If all you want to do is Savage Blade with a blue flying rat, have at it. With that being said, I would level NIN and work on that because its pretty fun compared to other stuff. DRG gets far more consideration as a DD than NIN, though Ninja can do a lot more. Overall, nearly nobody will give you strong endgame consideration for a party slot as Ninja, because it's not meta, but more of a fun job to mess around and do misc things on. Even for MLs, which it's fun to play on, but interchangeable with other DDs.

Nearly nobody will invite you on NIN to use Hybrids, because SAM exists and it will destroy NIN comparably. Nobody will invite you on NIN to SC/MB, unless it's a cool MB party setup where the leader is you or you have a good rep of being a great Ninja. You will never replace PLD or RUN anywhere. Nobody will invite you on NIN to tank unless the flavor of the month is niche enough. Nobody will invite you on NIN for DPS (unless they are a friend or friendly) Just to confirm, where did you pull the 1.5(mob damage taken) from for Darkness on apex crabs? The JP Wiki lists Apex Crabs at 130% so I just want to make sure I'm using the same source. The Kanji used in the table are certainly more complicated than needed if they wanted to just say 火 for "Fire" instead of 溶解 which Google Translates to "Dissolution." I just today used the magic damage formula for apex bats and find no resistances/enhancements at all (outside of wind). Maybe the JP wiki table is bonus damage for skillchains? I previously recorded more than 1700 Blade: Chi and used the magic damage formula to confirm that apex toads do not have Earth-specific damage resistance. I trust your results, there's no reason to verify them again. I even specifically checked with a scission SC the other day on toads to verify it, but I can go do it again. So in the case of skillchains, they most certainly take more damage. Which is not +100 MDB wiki used to have, it's a 50% MDT. Here is a result of a third step darkness SC on DRK, so no traits, with 7 SC damage in gear on an apex crab that had just put up shell TP move.
